One thing that was quite notable in the timelapse was your use of Al.chemy which is quite experimental software in a way that it allows doing really unusual things. I really appreciate all the hard work they do on software in their spare time they are real artists! I have increasingly friendly virtual relations with many developers and I’m really happy of it. Sometimes I interact to ask for help when everything crashes, sometimes to say “Good job!”, sometimes to ask for a feature or a fix (I try to explain it the best with a PDF or a picture to waste the less the developers time). I’m just a simple user, I try to help as much I can, when I can or have time. That’s why I’m probably looking not so close to GIMP development (but in fact I feel really concerned by the future 2.8).Īs for interaction with the projects, I’m not that active, I’m more a reader of mailing lists, IRCs, forums, wikis. As for GIMP, as I use it daily in freelancing as my main painting tool, but I’m a bit more “cold” to test the unstable/development version like I do with MyPaint and Krita. Mainly because I compile both projects from the source code repository frequently, so it’s more evident for me to see what is done and how things are shaping up. Do you keep interacting with developers? On what levels?įor the moment I keep interacting with the developers of MyPaint and Krita. Quite a bit of your feature requests were met in v0.8.0, and your brushset is now used in the application by default. For example, Terry Pratchett became my favourite fantasy author.Īs far as I can tell the huge interest to MyPaint these days has a lot to do with your well-known Sintel concept art timelapse you published a year ago. Now, things evolved a bit: I read more comics books. It came from one of my first artistic loves (very young) - the video games “Secret of Mana” on the Nintendo’s “Super Famicom/SNES”, and the “Final Fantasy” series. This fantasy thing didn’t come from books. You seem to be holding a soft spot for fantasy themes in your works :) Do you have some particular favourite writers? That’s how I discovered I would love the work of concept artist and illustrator, and even more - art director, that would include a bit of everything I loved doing. Designing all characters, scenes, clothes… a universe was a real passion for me. But my own comics, while I was teenager, were mostly only made with the part of the “concept-art dossier”, not so much of real story pages. Comics seemed to me the most full art, and I started to work hard at my drawing skill. As I was a young geek creative boy, I decided to be a comics author. I had to find a quick and definitive solution to answer this. It sounds like an early age for a life choice, but I felt really too seriously concerned by the question of adults around me: “What do you want to do in the future?”. I think I wanted to stick seriously with the idea to become an artist when I was 12 years old or so. People rather grow into decisions like that. Not many people, perhaps, can say that they woke up one fine morning and thought to themselves: “Hey, I think I wanna be an artist” and then go and really become an artist. Sintel is my first project as an art director, and believe me: working on a open project like this with this position was a dream for a “libre artist” like me. Nowadays I use only Free/Libre Open Source Software on a Linux system (even though I master and teach Photoshop and Painter in a high school), because I like this social and cultural revolution around the “Free/Libre” software. You can see my art in French book stores or find a board/card games I fully illustrated, because I’m a prolific artist. Hi Alexandre, I’m a 29 years old freelancer who works mainly remotely from his home studio in Toulouse (France) as an illustrator and concept artist. Could you tell us a bit more about yourself, about your background? But surely that wasn’t your first project. А Всемирная маркетинговая кампания -.David, perhaps most readers know you as concept artist and art director for “Sintel” short animation movie.
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